BMC CYBER ARCADE
Deep Packet
Carve the data layer, shape enemy routes, drop Security Slabs, and quarantine malicious processes.
Stage1 / 10
Score000000
Nodes0 / 3
Threats1
Integrity● ● ●
EDR—
Seal—
LayerEdge ×1.0
Stage Best000000
Recover compromised nodes and quarantine malicious processes.
Controls, threats & environmental tactics
Move / carveArrow keys or WASD. Entering data opens a tunnel. Movement is deliberately paced so pursuit and traps matter.
Required nodesMission nodes are always visible in bright gold, even inside uncut data. Recover every required node to secure the stage.
Quarantine tetherHOLD SPACE in a clear tunnel. Threats progress through Tagged → Restricted → Contained. Releasing early lets progress decay.
Security SlabDig out the support beneath a slab. It shakes, then falls. Lure threats underneath for crush and combo bonuses—and do not stand below it.
EDR PulsePick up an EDR charge, then press E to stun nearby threats.
Segmentation SealPick up a Seal charge, then press Q to temporarily close the tunnel tile behind you.
Depth bonusThreats neutralized deeper in the network score more: Edge ×1.0, Application ×1.25, Data ×1.5, Core ×2.0. Stage clear now shows the scoring breakdown.
Threat pressureThe Threats HUD shows active threats first and queued response reserves after the plus sign, so you always know whether another finite wave remains.
Pursuit breachIf a normal threat loses a tunnel route to you, it can slowly breach through uncut data, then rematerialize in a tunnel and continue attacking.
Phantom ProcessCan phase through uncut data more naturally and aggressively. It cannot strike or be tethered while phased.
Fork BombSplits into faster fragments if ignored. Slabs and EDR are effective crowd control.
Payload SpitterTelegraphs a packet burst down a straight open corridor. Break line-of-sight with bends or a Seal.
Ransomware CoreTemporarily re-corrupts open routes. Re-carve corrupted cells or wait for them to clear.
Bonus evidenceForensic Caches, Evidence Vaults, and Golden Packets add score but never block progression.
Pause / fairnessEsc pauses. The game also pauses on focus loss. A last threat may flee on later stages; escape costs score but does not fail the mission.
Arcade scoringPoint popups show important gains and penalties. Stage clear breaks out mission, speed, integrity, and clean-run bonuses so high-score improvement is understandable.
Stage tip: Shape the battlefield before committing to a long quarantine.