BARE METAL CYBERKnowledge is Power · Cyber Arcade
DDoS COMMANDTen escalating attack waves · service defense · defensive tools
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BMC Cyber Arcade

DDoS Command

Intercept hostile traffic before critical services go offline.
Wave1 · First Contact
Scrubbing22
Tools R · A · CR — · A — · C —
Run Score0
Intercepts0 / 26
Services2 / 2 online
WAVE 1 OF 10

First Contact

Two services are under a slow volumetric flood. Click or tap in the traffic path to deploy a Scrubbing Burst.

CAMPAIGN
Protect both services.
Controls & field guide

How to play

Hostile traffic descends toward critical services. Click or tap where you want mitigation to occur. A Scrubbing Burst expands briefly and neutralizes hostile traffic inside its radius.

  • Every Scrubbing Burst uses one unit of Scrubbing Capacity.
  • Application Floods are small and fast. Botnet Surges arrive in clustered pressure. Reflection Bursts split into two paths if they reach the lower battlefield.
  • Wave 5 unlocks Rate Limit, which temporarily slows traffic in a region.
  • Wave 7 unlocks Anycast Redirect, an emergency area redirect that removes hostile traffic from a selected region.
  • Wave 8 unlocks CDN Failover. Select a service node to restore integrity and apply a short protective shield.
  • Gold Threat Map Intel appears in later waves. Keep hostile traffic away until its timer completes for an optional score bonus. Losing it never blocks progression.

Controls

  • Click / Tap Deploy Scrubbing Burst
  • F Arm/cancel Rate Limit targeting
  • G Arm/cancel Anycast Redirect targeting
  • H Arm/cancel CDN Failover targeting
  • P or Esc Pause / resume
  • R Restart current wave

The game pauses automatically when the page loses focus or visibility so background tabs cannot cost you a service.